
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
, Remove one or more dream counters from Rasputin: Add that much
.
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Rasputin loads up on dream counters equal to your opponent count when he enters, then converts them into either a burst of colorless mana or a steady stream of protection-from-red Knight tokens. You proliferate and double counters to keep the engine fueled, untap Rasputin to activate him repeatedly, and grind toward a go-wide Knight army or a big colorless mana payoff. Blinking Rasputin reloads his counters and turns the 'free Goblins' downside into a non-issue once your Knights have protection from red.
Add untap enablers (Seedborn Muse, Thousand-Year Elixir, Magewright's Stone) and counter doublers (Doubling Season, Vorinclex, Branching Evolution) so each activation does far more. Layer in proliferate sources (Karn's Bastion, Flux Channeler, Evolution Sage) and blink effects (Ephemerate, Restoration Angel) to refill counters. Top it off with token doublers and a colorless mana sink like Walking Ballista to give the engine a deterministic finish.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.

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