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Affinity

72 commander-legal cards

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What it does

Affinity reduces a spell's casting cost based on how many of a certain thing you control—most commonly "affinity for artifacts," which lowers the cost by {1} for each artifact you control. So if a spell costs {5} and you control four artifacts, you pay {1}. Affinity only reduces generic mana, never colored requirements, so a spell costing {3}{U} can drop to {U} but no lower than its colored pips. The big misconception: affinity is a cost reduction applied when you cast the spell, not an alternative cost or a discount you choose. It counts artifacts as the cost is locked in, including the spell itself isn't counted (it's not on the battlefield yet), and it stacks with other reductions. In Commander, affinity shines in artifact-heavy decks, enabling explosive turns where treasures, mana rocks, and tokens let you deploy big threats for nearly free.

Iconic cards with Affinity

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Emry, Lurker of the Loch
Thought Monitor
Thoughtcast
Junk Winder
Mycosynth Golem
Voyage Home
Banquet Guests
Urza, Chief Artificer
Demonic Junker
Nahiri, Forged in Fury
Myr Enforcer
Thrumming Hivepool
Sapling Nursery
Sojourner's Companion