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Darkness

1 commander-legal card

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What it does

"Darkness" isn't a keyword ability—it refers to the iconic card Darkness, a black instant that says: "Prevent all combat damage that would be dealt this turn." For one black mana, it functions as a Fog effect that stops every creature from dealing combat damage during that turn, on either player's attack. The nuance people miss: it only prevents combat damage, not direct damage from spells, abilities, or noncombat sources. It also doesn't stop attackers from attacking, tapping, or triggering on-attack/on-block abilities—those still happen; only the damage is prevented. Triggers that care about combat damage simply won't fire. In Commander, it's a cheap, color-appropriate panic button against alpha strikes and one-shot Voltron commanders. Since black rarely gets Fog effects, Darkness is valued in heavy political pods, pillowfort decks, or as surprise protection when facing lethal swings.

Iconic cards with Darkness

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Cecil, Dark Knight // Cecil, Redeemed Paladin