Cecil, Dark Knight // Cecil, Redeemed Paladin (Cecil, Dark Knight)
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Cecil, Dark Knight // Cecil, Redeemed Paladin

Legendary Creature — Human Knight // Legendary Creature — Human Knight

LegalEDHREC #9,655

Deathtouch

Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.

Lifelink

Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.

Why is this card good?

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Related cards

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Printings (5)

finFinal Fantasy · #91R$0.59Buy
finFinal Fantasy · #525R$21.36Buy
finFinal Fantasy · #380R$3.54Buy
pfinFinal Fantasy Promos · #91sR$11.72Buy
finFinal Fantasy · #445R$2.18Buy

Rulings (9)

  • 2025-06-06

    Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

  • 2025-06-06

    If Cecil, Dark Knight is dealt lethal damage at the same time it deals damage (probably because it blocked or became blocked), its last ability will still trigger. You'll still lose life, but you won't untap or transform Cecil, Dark Knight because it won't be on the battlefield anymore.

  • 2025-06-06

    A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

  • 2025-06-06

    The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

  • 2025-06-06

    A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

  • 2025-06-06

    Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  • 2025-06-06

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

  • 2025-06-06

    The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

  • 2025-06-06

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

Discussion (0)