Sage of Hours

Sage of Hours

{1}{U}

Creature — Human Wizard

Legal Salt 1.05EDHREC #7,822

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

KeywordsHeroic

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Printings (1)

jouJourney into Nyx · #50M$12.03Buy

Rulings (4)

  • 2014-04-26

    You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.

  • 2014-04-26

    Heroic abilities will resolve before the spell that caused them to trigger.

  • 2014-04-26

    Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

  • 2014-04-26

    Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

Discussion (0)