
Price$36.92 – $70.99
Buy on TCGplayerScalding Tarn
Land
LegalEDHREC #49
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Why is this card good?
Scalding Tarn is a premier fetchland for any Izzet (UR) deck, and it does far more than just fix mana.
The key advantages in Commander:
- Deck thinning + shuffle effects — removes a land from your library and enables Brainstorm, Scroll Rack, and miracle-style top-deck manipulation.
- Fetches any Island/Mountain type — including duals and shocks (Steam Vents, Volcanic Island, etc.), so it grabs whatever color you need now.
- Triggers landfall, delirium, and "lands sacrificed" synergies, and enables Crucible of Worlds/Ramunap Excavator loops.
It's a staple in spellslinger, storm, control, and any high-power UR deck, plus colorless graveyard/landfall shells that just want fetchland triggers.
When NOT to play it: budget builds (it's expensive), heavily life-payment-punishing metas, or decks with no untapped duals/shocks to fetch — without those targets you're paying life to thin one card, which basic lands do without the cost. Also skip it in slow, casual pods where the 1 life and thinning barely matter.
Related cards

Steam Vents

Shock land fetchable by Scalding Tarn as Island/Mountain.

Arid Mesa
Fetches Mountain/Plains; same fetchland cycle for red decks.

Flooded Strand
Fetches Island/Plains; same fetchland cycle for blue decks.

Polluted Delta
Fetches Island/Swamp; allied fetchland alternative.

Misty Rainforest
Fetches Island/Forest; same Zendikar fetch cycle.

Wooded Foothills
Fetches Mountain/Forest; same fetchland cycle for red.

Prismatic Vista
Fetches any basic land; flexible fetchland substitute.

Fabled Passage
Budget fetchland fixing any basic with similar effect.