Watery Grave
Price$11.51 $33.33
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Watery Grave

Land — Island Swamp

LegalEDHREC #52

({T}: Add {U} or {B}.)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Why is this card good?

Watery Grave is a premium dual land and an auto-include in essentially every Dimir (UB) deck. Being both an Island and a Swamp matters enormously: it fetches with Polluted Delta, Misty Rainforest, and any other land-type fetchland, and it benefits from cards like Urborg or anything that cares about basic land types. The shockland flexibility is the real selling point. Early game, you pay 2 life to keep it untapped and curve out smoothly; late game, when life total matters more than tempo, you just let it enter tapped for free. That control over your own mana is exactly what you want in a 100-card singleton format where consistency is king. It wants any UB deck — control, reanimator, mill, aristocrats partially in these colors — and pairs beautifully with fetchlands to enable Brainstorm-style shuffles or to thin slightly. When NOT to play it: only in non-UB decks, or ultra-budget builds where a tapland or basic suffices. Otherwise, run it.

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Rulings (2)

  • 2018-10-05

    Unlike most dual lands, this land has two basic land types. It's not basic, so cards such as District Guide can't find it, but it does have the appropriate land types for effects such as that of Drowned Catacomb (from the Ixalan set).

  • 2018-10-05

    If an effect puts this land onto the battlefield tapped, you may pay 2 life, but it still enters tapped.

Discussion (0)