Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
Ardoz is a mono-red aggro/go-wide commander that turns every creature you flood the board with into a hasty, +2/+0 attacker the turn it arrives. You deploy cheap creatures and tokens, swing immediately, and refuel with Ardoz's own token-maker so you always have bodies entering for damage. Most games end by overwhelming the table with hasty attackers or by funneling go-wide triggers into a big alpha strike.
Every creature enters with haste-enabled aggression effectively built in, since tokens you make have haste and all get +2/+0 on entry.
Self-sufficient: Ardoz's own ability generates a board even when your hand is empty, making it resilient to running out of gas.
Cheap two-mana commander with haste, so it pressures opponents the turn it lands and recasts easily after removal.
Synergizes with any token, blink, or recursion package—each ETB stacks damage.
Mono-red gives access to powerful ritual, impulse-draw, and extra-combat support.
The +2/+0 is power-only and temporary, so blockers and toughness-based defense (and sweepers) blunt it badly.
Color identity locks you out of interaction beyond burn; little answer to enchantments and resilient combos.
Board wipes are devastating to a go-wide strategy reliant on many small creatures.
Can run out of cards if not built with strong draw/impulse engines, despite the token outlet.
No evasion baked in—ground stalls can stop the aggression cold.