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Chong and Lily, Nomads
RLegendary Creature — Human Bard Ally

Chong and Lily, Nomads

Mana value4Rank#21,547
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The Commander

Whenever one or more Bards you control attack, choose one —

• Put a lore counter on each of any number of target Sagas you control.

• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.

Guide

Gameplan

Deploy cheap, aggressive Bards backed by mono-red Sagas, then attack with Chong and Lily to either rapidly advance your Sagas (squeezing extra chapter triggers and value) or convert accumulated lore counters into a massive team-wide +1/+0 swing. You ramp into Sagas early, build a wide Bard board, and use the attack-trigger pump to push through lethal combat damage in the midgame.

Strengths

  • Free attack-trigger value every turn that scales as you accumulate Sagas and lore counters
  • Doubles as both a tempo/value engine (advancing Sagas) and a finisher (anthem pump)
  • Mono-red keeps mana costs low and consistent, enabling fast aggressive starts
  • Rewards going wide, so token and Bard tribal payoffs compound quickly

Weaknesses

  • Heavily reliant on the commander being on the battlefield and attacking, so removal and tax effects hurt
  • Mono-red lacks card advantage, ramp, and recursion compared to multicolor decks
  • Sagas often sacrifice themselves after their final chapter, requiring constant rebuilding
  • Board wipes erase your wide Bard board and reset your lore-counter pump
  • Bard is a sparse creature type, limiting true tribal synergies

Key Cards

  • The Bears of Littjara — A repeatable mono-red-castable Saga whose advancing chapters give you bodies and value as Chong and Lily push lore counters.
  • Goblin Bombardment — Turns expiring Saga tokens and chump-blocked Bards into reach and a backup win condition.
  • Impact Tremors — Punishes opponents every time a Bard or Saga token enters, adding inevitable damage to your go-wide plan.
  • Reckless Bushwhacker — A Bard-friendly mass pump that stacks with the commander's anthem to close games out of nowhere.
  • Krenko, Mob Boss — Floods the board with attackers that benefit enormously from the +1/+0-per-lore-counter pump.
  • Sword of Fire and Ice — Cheap equipment that protects and snowballs your commander, ensuring the attack trigger keeps firing.

Upgrade Path

Tighten the curve toward cheap Bards and resilient token producers so the board rebuilds after wipes, and add equipment plus protection (e.g. Lightning Greaves) to keep the commander attacking. Lean into the Saga mode with high-impact mono-red Sagas and recursion to re-trigger chapters, and include reach finishers like Goblin Bombardment so you aren't reliant solely on combat. Improve card flow with red's best impulse draw and treasure-based ramp to overcome mono-color resource limits.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike after using the +1/+0-per-lore-counter mode to pump the whole team
  • ▸Incremental noncombat damage from Impact Tremors-style payoffs as Sagas and tokens enter
  • ▸Goblin Bombardment or similar sacrifice outlets converting a wide board into burn

Archetypes

  • Aggro Go-Wide — The anthem mode rewards building a broad creature board and turning sideways for explosive damage.
  • Sagas Matter — The first mode lets you advance multiple Sagas per combat, multiplying their chapter triggers and value.
  • Tribal (Bards/Allies) — Bard and Ally typelines let you lean on tribal anthems and ETB synergies to widen the board.
  • Tokens — Token generators feed both attack modes—more attackers and bigger lore-counter pumps.

Combos

No combos found for this commander on Commander Spellbook.

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