Diamond Weapon
GLegendary Artifact Creature — Elemental

Diamond Weapon

Mana value9EDHREC#5,699

The Commander

This spell costs {1} less to cast for each permanent card in your graveyard.

Reach

Immune — Prevent all combat damage that would be dealt to Diamond Weapon.

Guide

Gameplan

Fill your graveyard with permanent cards to cheaply cast a 9-mana 8/8 (or similar stats) that can never die in combat, then swing repeatedly while ramping into other green fatties and value engines. You're a green stompy/midrange deck that uses self-mill and sacrifice to discount Diamond Weapon and recast it after removal. Win by going wide/tall with creatures, beating face, or assembling green combo finishers.

Strengths

  • Combat-damage immunity makes it a nightmare blocker and unkillable attacker in board stalls
  • Cost reduction lets you cast a huge body absurdly early if your yard is stocked with permanents
  • Reach plus immunity gives strong defensive coverage against fliers and big threats
  • Mono-green gives access to the format's best ramp and recursion to recast it cheaply

Weaknesses

  • Has no innate evasion or trample, so it gets chump-blocked forever despite being unkillable
  • Vulnerable to exile, bounce, sacrifice, and -X/-X effects since immunity only stops combat damage
  • Empty graveyard means a 9-mana commander that's slow to deploy
  • Mono-green struggles with interaction, card draw, and answering combo/control decks

Key Cards

  • Stinkweed ImpDredge floods your graveyard with permanent cards every turn to slash Diamond Weapon's cost.
  • Golgari Grave-TrollMassive dredge dumps creatures and lands into the yard for huge cost reduction and recursion fuel.
  • Rampant GrowthCheap ramp that also seeds your graveyard with a permanent once played and cracked.
  • Rogue's PassageGrants unblockable to push the otherwise-stuck attacker through for big chunks of damage.
  • Nylea, God of the HuntRepeatable trample lets your immune attacker actually convert combat into damage through blockers.
  • Splendid ReclamationReturns mill/dredge'd lands for explosive ramp while keeping the graveyard engine humming.

Upgrade Path

Add reliable evasion (Rogue's Passage, Shizo-style effects, Whispersilk Cloak) and trample sources so the immune body stops getting chump-blocked. Lean into faster dredge and self-mill (Hermit Druid, Life from the Loam, Splendid Reclamation) to consistently cast Diamond Weapon for a fraction of its cost. Round out with green's best ramp and a few combo or overrun finishers (Craterhoof Behemoth, Finale of Devastation) since mono-green wants explosive closing power.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Repeated commander damage once Diamond Weapon gains trample or unblockable
  • Going wide with green creatures and finishing via Overrun-style anthems
  • Ramping into oversized threats and grinding incremental beatdown
  • Trample-based one-shots through Nylea or pump effects

Archetypes

  • Big Mana StompyRamp into Diamond Weapon and other huge creatures, using its indestructibility to anchor the board.
  • Self-Mill / Graveyard ValueDredge and mill stock the yard to discount the commander while enabling recursion payoffs.
  • VoltronPile trample and unblockable enablers onto a creature that simply cannot be removed in combat.
  • Lands / Reanimator-adjacentLand recursion like Splendid Reclamation and Crucible synergizes with filling the graveyard with permanents.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (G), by popularity.

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