
Flying
At the beginning of your end step, draw a card. Then each opponent faces a villainous choice — That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield.
Dr. Eggman is a Grixis artifact-tribal value engine: each end step you draw a card, then a villainous choice forces opponents to either hemorrhage cards or let you cheat a Construct, Robot, or Vehicle straight onto the battlefield. Build a deck stuffed with big artifact creatures and Vehicles so the 'free permanent' side is always backbreaking, flood the board, and grind the table out with sheer card and mana advantage before swinging for lethal.
Add fast mana and artifact ramp (Mana Crypt, Sol Ring, Mind Stone) so you can land Eggman early and cast the cards opponents 'choose' to let you keep in hand. Lean into the highest-impact free targets — Blightsteel Colossus, Combat Celebrant, and game-ending Vehicles — plus Goblin Welder and Daretti loops to recur them. Tighten the mana with on-color fixing and Urza/Karn-style artifact payoffs to convert your card advantage into a faster, more resilient kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BRU), by popularity.

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