At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Nekusar forces everyone to draw extra cards while punishing them for it, turning card draw into a damage source. You ramp into Nekusar, deploy wheel effects and forced-draw enchantments, then drain the whole table for lethal damage in a few explosive turns. The deck wins through symmetrical-but-asymmetrical damage—you have the payoffs and protection, they just take the hits.
Hits all opponents simultaneously, making it a true multiplayer threat
Wheel effects refill your own hand while dealing chunks of damage
Pairs naturally with discard/damage doublers for explosive turns
Grixis colors give access to the best counterspells, removal, and tutors
Nekusar is a glaring kill-on-sight magnet that draws all the table's removal
Fuels opponents' own card advantage and combos if you can't close fast
No built-in protection; without armor your engine gets disrupted easily
Symmetrical draw can deck you out or hand opponents the answers they need