Cast Dragonlord Silumgar to steal a key creature or planeswalker, then protect him so the theft sticks. From there grind out value with theft effects, controlling card advantage, and removal until you assemble a combo or overwhelm with stolen and reanimated threats. He's a flying deathtouch blocker that anchors a control-theft game.
Immediate two-for-one on ETB by stealing an opponent's best creature or planeswalker
Flying plus deathtouch makes him a strong blocker and evasive attacker
Dimir colors give the best removal, counterspells, and card draw in the format
Strong synergy with blink/flicker to repeatedly steal targets
Steals planeswalkers, which few effects can do
Theft ends if Silumgar leaves play, so spot removal swings tempo hard
Six mana for a body that opponents will prioritize killing
No inherent card advantage engine without support
Vulnerable to board wipes losing both him and the stolen permanent
Color pair lacks enchantment removal and struggles against resilient go-wide boards
A scalable wipe that clears blockers while you keep deathtouch flyer alive at low life cost.
Add fast mana (Mana Crypt, signets) and tutors (Demonic Tutor, Vampiric Tutor) to find Silumgar plus protection consistently. Lean into a compact combo such as Deadeye Navigator with a mana dork or a Thassa's Oracle/Demonic Consultation line so theft and control buy time. Tighten the interaction suite with Fierce Guardianship, Mana Drain, and Cyclonic Rift to defend your stolen permanents and pull ahead.