Whenever Erkenbrand or another Human you control enters, creatures you control get +1/+0 until end of turn.
Flood the board with cheap Humans, each trigger pumping your whole team +1/+0, then swing wide for lethal as the buffs stack across multiple bodies entering in a turn. You apply early aggression with one-drops and token makers, then alpha-strike once you have enough creatures and re-triggers from blink or repeated Human ETBs.
Stacks anthem effects fast—multiple Humans entering in one turn can add huge cumulative power
Cheap, aggressive mono-red curve closes games quickly before slower decks set up
Synergizes with token doublers and flicker effects for explosive +1/+0 bursts
Low color requirements make mana easy and consistent
Only buffs power, not toughness—vulnerable to board wipes and chump blocking
Loses gas in long games as mono-red struggles to refill the hand
Buffs are temporary (until end of turn), so removal on Erkenbrand stalls the engine
Weak to fogs, lifegain decks, and decks that go bigger or fly over your ground force
Turns every Human ETB into direct damage, giving reach beyond combat.
Add token doublers (Anointed Procession-style red options are limited, but Mondrak isn't legal—lean on Hanweir Garrison, Brimaz, Krenko) and flicker payoffs to multiply triggers. Improve consistency with mono-red card advantage (Skullclamp, Outpost Siege, Wheel of Fortune) and protect the team with haste and anthem doublers. Top-end finishers like Purphoros, God of the Forge or Coordinated Assault plus a free-attack enabler convert your wide board into reliable lethal.