Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Firja rewards you for chaining two spells per turn, digging three deep for card selection while filling your graveyard for reanimation payoffs. You play a midrange-to-control game on the back of flying lifelink, stabilizing with incidental life gain while building toward big reanimation turns or value engines. The deck wins by burying powerful creatures with the dig trigger and cheating them back, or by grinding opponents out with relentless card advantage.
Built-in card advantage and selection every turn you cast a second spell
Self-mill fuels reanimator strategies naturally
Flying lifelink body stabilizes against aggro and chips in damage
Cheap commander at 5 mana that snowballs value if it sticks
Needs to cast two spells per turn consistently, demanding low curves and rituals
No evasion or protection for the rest of the board
Vulnerable to graveyard hate that shuts off the reanimation plan
Trigger only digs three deep, so card quality matters more than raw mill
A perfect reanimation target that grinds back permanents from your filled yard.
Tighten the curve with more cheap rituals and cantrips (Dark Ritual, Cabal Ritual, Mystic Remora) so you reliably hit two spells per turn. Add premium reanimation targets and tutors—Razaketh, Archon of Cruelty, Entomb, Buried Alive—to weaponize the self-mill. Top end with a combo line like Bolas's Citadel plus a payoff or Karmic Guide loops to give the value engine a hard kill.