Fumiko the Lowblood
RLegendary Creature — Human Samurai

Fumiko the Lowblood

Mana value4EDHREC#6,847

The Commander

Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)

Creatures your opponents control attack each combat if able.

Guide

Gameplan

Fumiko forces all opponents' creatures to attack every combat, turning their boards into liabilities. You weaponize this by punishing attackers—goading-adjacent politics, pillowfort-style deathtraps, and combat damage triggers—while you sit behind a board that profits from the chaos. Win by letting opponents kill each other or by leveraging the forced-attack effects with damage payoffs.

Strengths

  • Forces opponents into bad attacks, draining their boards and life totals against each other
  • Synergizes with effects that punish attacking or deal damage based on combat
  • Cheap four-mana commander in fast mono-red, easy to recast
  • Creates political chaos that lets you sit back while opponents trade resources

Weaknesses

  • Forced attacks can be aimed at YOU if you have no defenses or deterrents
  • Mono-red lacks card draw and ramp consistency
  • Fumiko's bushido is defensive and rarely closes games on her own
  • Vulnerable to removal that resets the forced-attack lock

Key Cards

  • Disrupt DecorumGoads every opponent's creatures, amplifying the forced-attack chaos into total carnage.
  • CrawlspaceLimits how many forced attackers can hit you, redirecting the mandatory swings elsewhere.
  • Marchesa's DecreePunishes opponents for attacking and draws you cards off the combat you're forcing.
  • Disrupting ScepterGeneric value, but red staples like Dictate of the Twin Gods double the damage opponents deal each other.
  • Dictate of the Twin GodsDoubles all combat damage, turning forced attacks into lethal trades among your opponents.
  • No MercyDestroys any creature that deals damage to you, making forced attacks into your enemy suicidal.

Upgrade Path

Lean harder into damage doublers (Furnace of Rath, Gratuitous Violence) and punisher enchantments (No Mercy, Dueling Grounds, Powerstone Minefield) so forced attacks are crippling. Add red card advantage like Outpost Siege, Theater of Horrors, and Wheel of Misfortune to fight mono-red's card disadvantage, plus protection like Lightning Greaves to keep Fumiko's lock online. Tighten ramp with Sol Ring, treasures, and rituals to deploy your punishment package ahead of curve.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Opponents grind each other down through forced attacks until you mop up
  • Punisher enchantments (No Mercy, Marchesa's Decree) bleed and destroy enemy boards
  • Voltron Fumiko or other big creatures connecting with damage doublers
  • Big damage-doubling effects making forced combats lethal across the table

Archetypes

  • Pillowfort / PunisherFumiko forces attacks while deterrents and damage-punishers turn opponents' boards against them.
  • Goad / Group SlugStacks with goad effects to maximize chaotic combat and incidental life loss across the table.
  • VoltronBushido X makes Fumiko a deadly blocker, and equipment/auras can turn her into a recurring threat.
  • Aggro PoliticsUse the forced-attack lock to point opponents at each other while you race for the kill.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (R), by popularity.

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