
Goro-Goro and Satoru
The Commander
Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.
: Creatures you control gain haste until end of turn.
Guide
Wyrm hasn't written this commander's guide yet — check back soon.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
Win conditions appear once Wyrm has covered this commander.
Archetypes
Archetypes appear once Wyrm has covered this commander.
Combos
- Goro-Goro and Satoru + Breath of Fury
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
Combos via Commander Spellbook.
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Same color identity (BRU), by popularity.

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