Whenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
Flood the board with creatures, swing wide, and convert that combat damage potential into a huge pool of red/green mana you can dump into a second main phase. Grand Warlord Radha turns aggressive attacks into ramp, letting you cast giant X-spells, extra creatures, or game-ending payoffs after combat. You win by snowballing token armies and overrunning the table or by funneling mana into a haymaker.
Generates a massive mana burst every combat that ramps you ahead of the table
Mana persists through phases, so you can hold it for a post-combat main phase
Cheap, hasty, and aggressively costed for an attack-focused commander
Pairs perfectly with token swarms and go-wide strategies
Rewards attacking even with small creatures, since each attacker adds mana
Only generates mana when you actually attack, leaving you exposed to crackbacks
Board wipes are devastating since the strategy is creature-dependent
No built-in card advantage, so you can run out of gas
Mana is locked to R/G, limiting flexibility for off-color answers
Spending mana well requires good post-combat sinks or it's wasted