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Iroh, Firebending Instructor
RLegendary Creature — Human Noble Ally

Iroh, Firebending Instructor

Mana value3Rank#16,346
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The Commander

Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.

Guide

Gameplan

Iroh is a mono-red aggro general who turns every attack into an alpha strike, pumping your whole board +1/+1 each time he swings. Deploy cheap creatures and token-makers early, curve into Iroh, then attack into open boards while extra-combat and haste effects multiply his anthem trigger. You close fast by overwhelming the table before they stabilize.

Strengths

  • Repeatable team pump every combat scales hard with go-wide boards
  • Cheap mono-red curve makes for explosive, consistent draws
  • Extra combats double or triple the +1/+1 trigger value
  • Color is loaded with haste, damage doublers, and impulse draw

Weaknesses

  • Relies on combat, so board wipes and mass removal set you back hard
  • Iroh must attack to trigger, exposing him to blockers and removal
  • Mono-red struggles with card advantage and answering noncombat threats
  • Flyers and ground gummed boards can stall the aggro plan

Key Cards

  • Aggravated Assault — Untaps your team for extra combats, stacking Iroh's attack trigger for repeated team pumps.
  • Goblin Bombardment — Sacrifice outlet that converts your wide, buffed board into reach and finishing damage.
  • Krenko, Mob Boss — Floods the board with tokens that all get bigger when Iroh swings.
  • Impact Tremors — Turns your token-heavy go-wide draws into incremental, removal-proof damage.
  • Hellkite Charger — Provides additional combat steps that retrigger Iroh's anthem and finish the table.
  • Fervor — Gives haste so freshly cast attackers immediately benefit from the attack pump.

Upgrade Path

Add extra-combat enablers (Aggravated Assault, Hellkite Charger, Combat Celebration) and haste sources to maximize triggers, then bolster the token engine with Krenko, Hordeling Outburst, and Purphoros, God of the Forge for resilient go-wide damage. Improve mana with fast rocks and red rituals, and shore up card flow with Outpost Siege, Theater of Horrors, and Wheel of Misfortune so you refuel after wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with a buffed wide board across multiple combats
  • ▸Burn finishers and Impact Tremors-style damage from token generation
  • ▸Sacrifice outlets like Goblin Bombardment turning the army into direct damage
  • ▸Commander damage from Iroh plus haste enablers and trample sources

Archetypes

  • Tokens / Go-Wide Aggro — Iroh's anthem rewards flooding the board and swinging with a swarm.
  • Aggro Beatdown — His repeatable +1/+1 turns a low curve of creatures into a fast clock.
  • Extra Combat — Each additional combat re-triggers Iroh, multiplying the team buff into lethal swings.
  • Aristocrats — Sacrifice outlets cash in pumped tokens for guaranteed damage when blockers stall you.

Combos

No combos found for this commander on Commander Spellbook.

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