, , Discard a card: Destroy target blue permanent.
, , Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
, , Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Lead with Jaya as a repeatable burn engine: discard cards to ping creatures and faces for 3, blow up blue permanents in the matchup that hates you most, and eventually nuke the board with the 6-damage Earthquake mode. Build around making discard a resource via reanimation, madness, and wheels, then grind to a mono-red burn or stax-and-burn finish.
Repeatable removal and reach that doesn't require new spells once Jaya is online
Hoses blue control players hard with cheap blue-permanent destruction
The 6-to-everything mode is a one-sided-ish board wipe plus burn finisher
Turns excess lands and dead cards in hand into damage
Mono-red means weak ramp, card advantage, and no enchantment/artifact removal outside red
Every ability needs to tap Jaya and survive a turn, so she's removal-magnet and slow
Discard cost drains your hand fast without card-advantage engines
Three-loyalty-style abilities cost a lot of mana; the wipe mode is 7 mana and hits you too
Stretches your limited card draw into extra value to keep pace in mono-red.
Add fast mana (Sol Ring, Mana Crystals, rituals) and rituals/Birgi-style mana to hit the 7-mana wipe reliably. Improve card flow with wheels, Bag of Holding/Reito Lantern loops, and impulse draw so the discard cost stops hurting; then lean into a tight reanimation or burn finisher package with protection like Lightning Greaves and Deflecting Swat to keep Jaya online.