Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
Cast a high volume of cheap, copyable instants and sorceries; each cast either pumps a damage spell into a removal-everything lifelink bomb or spits out an Imp token. Build a board of Imps, then sacrifice or kill them to drain everyone, or go wide and swing. Spellslinger value snowballs as copy effects multiply both triggers.
Every spell cast generates a body or a powerful keyword grant, giving relentless value
Imps that deal 2 damage on death make blocking and board wipes punish opponents
Deathtouch + lifelink on a burn or X-spell turns removal into a life swing and creature kill
Strong synergy with spell-copy effects that multiply Judith triggers
Five-mana commander that does nothing the turn it lands
Heavily reliant on Judith staying on the battlefield to function
Red/black lacks card draw and ramp compared to other color pairs
Tokens are fragile to sweepers if you can't profit from their deaths
Multiplies a single targeted spell into many casts is mimicked by mass copy effects boosting Judith.
Add spell-copy engines (Pyromancer's Goggles, Twinning Staff, Veyran-style doublers in color) and cost reducers like Birgi and Goblin Anarchomancer to chain more triggers per turn. Lean into sacrifice payoffs—Mayhem Devil, Bastion of Remembrance, Zulaport Cutthroat—so Imp deaths win outright. Improve mana with Treasure makers and ritual effects, and include protection like Lightning Greaves to keep Judith online.