Junji, the Midnight Sky
BLegendary Creature — Dragon Spirit

Junji, the Midnight Sky

Mana value5EDHREC#1,208

The Commander

Flying, menace

When Junji dies, choose one —

• Each opponent discards two cards and loses 2 life.

• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

Guide

Gameplan

Junji is a mono-black sacrifice/reanimator value engine: cast a 5/5 flyer with evasion, then trade or sacrifice it to either drain and disrupt every opponent or steal the best creature out of any graveyard. Loop these triggers with recursion and free sacrifice outlets while grinding the table down with edicts, drain, and reanimation. You win by attrition, recurring threats, and a few high-impact reanimation targets.

Strengths

  • Built-in card advantage and disruption: every death is a free Mind Rot or reanimation spell
  • Evasive 5/5 with menace pressures life totals and carries equipment
  • Mono-black gives access to the best tutors, ramp, and recursion in the format
  • Self-recurring threat that punishes removal and pairs perfectly with sac outlets

Weaknesses

  • Mono-black struggles with enchantments and resilient noncreature permanents
  • The reanimation mode can't target Dragons, a real restriction in some metas
  • No protection of its own; can be exiled or countered to deny the death trigger
  • Slower than dedicated combo decks and reliant on grinding incremental value

Key Cards

  • Phyrexian AltarFree sacrifice outlet that triggers Junji's death ability while ramping into the next reanimation play.
  • Ashnod's AltarSacrifices Junji at instant speed for mana and an immediate value trigger, enabling loops.
  • VictimizeDoubles as a way to feed Junji to the yard and reanimate two bombs, synergizing with the steal mode.
  • Liliana, Death's MajestyMills targets into yards and reanimates, while feeding the graveyards Junji loves to plunder.
  • ReanimateCheaply returns Junji or a stolen target, turning the graveyard into a second hand.
  • Sheoldred, the ApocalypsePunishes the card draw your discard mode forces and drains the table alongside Junji.

Upgrade Path

Add fast mana (Dark Ritual, Jet Medallion, Bubbling Muck) and efficient tutors (Vampiric Tutor, Demonic Tutor, Diabolic Intent) to assemble engines faster. Lean into free sacrifice loops with Phyrexian/Ashnod's Altar plus reanimation to abuse the death triggers repeatedly, and include a tight combo finish like Gravecrawler plus an altar and a payoff. Round out with top-end reanimation targets such as Grave Titan, Massacre Wurm, and Razaketh to convert value into a hard win.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Repeated drain from the discard/lose-life mode plus Aristocrats payoffs
  • Reanimating and beating down with stolen bombs and a recurring evasive Junji
  • Commander damage from a suited-up flying, menace 5/5
  • Grinding the table out of resources, then closing with overwhelming card and board advantage

Archetypes

  • ReanimatorJunji's second mode pulls any non-Dragon creature from any graveyard, rewarding self-mill and discard outlets.
  • AristocratsFree sacrifice outlets convert Junji and tokens into repeatable drain and reanimation triggers.
  • Control/AttritionEdicts, discard, and recursion let you out-grind opponents one card and creature at a time.
  • VoltronA 5/5 flyer with menace plus equipment and protection can carry commander-damage games.

Combos

Combos via Commander Spellbook.

Related Commanders

Same color identity (B), by popularity.

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