Whenever you cast a noncreature spell, choose one —
• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
• Create a 1/1 white Spirit creature token with flying.
Cast a high density of cheap noncreature spells to either flicker your own creatures for repeated ETB value or flood the board with 1/1 flying Spirit tokens. You build incremental advantage with blink loops and value engines, then turn wide Spirit armies or a few key payoffs into a lethal flying assault or a combo finish.
Doubles as a token engine and a blink engine, so every spell does extra work
Flying body that pressures the air and protects itself
Azorius gives premium counterspells, card draw, and removal to keep the noncreature count high
Blink mode dodges removal and resets/abuses powerful ETB creatures
Goes wide with evasive flyers that pump tokens love
Engine stops the moment Kykar leaves play, so it's recommander-tax sensitive
Mono-spell-heavy builds can be light on board presence early
Vulnerable to board wipes that erase your Spirit army
No red means worse rituals and burn payoffs than the original Jeskai Kykar
Can struggle to close before stax or faster combo decks if it durdles