Mauhúr, Uruk-hai Captain
BRLegendary Creature — Orc Soldier

Mauhúr, Uruk-hai Captain

Mana value2EDHREC#5,161

The Commander

Menace

If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.

Guide

Gameplan

Mauhúr turns every +1/+1 counter into a bigger swing on your Armies, Goblins, and Orcs, snowballing a single Amass Army token or a counter-laden Orc into a lethal threat with menace and evasion support. Curve out cheap counter-payoffs, repeatedly Amass to grow one massive Army, then close fast with trample/menace and counter-doubling effects. Aggressive midrange that wants to deploy and beat down before the table stabilizes.

Strengths

  • Cheap two-mana commander that immediately accelerates any counter strategy
  • Amass synergy lets you funnel all growth into one resilient threat
  • Menace plus counters makes Voltron-style kills hard to chump-block
  • Strong in the underexplored Orc/Amass tribal space with low buy-in

Weaknesses

  • Heavily commander-dependent; without Mauhúr the counter engine is mediocre
  • Vulnerable to board wipes and single-target removal on your one big creature
  • No card advantage or ramp built in—can run out of gas
  • Counter doublers don't stack additively in a runaway way, so growth can be slow without enablers

Key Cards

  • Hammer of NazahnIndestructible plus auto-equip protects your single threat and adds evasion-defying punch.
  • Cabal CoffersBlack ramp fuels repeated Amass and counter spells to outpace removal.
  • The Mouth of SauronAn Orc payoff that draws cards as your Army grows, fixing the deck's card-advantage problem.
  • Doubling SeasonMultiplies counters before Mauhúr adds his, exploding your Army's size.
  • SkullclampTurns small Goblin/Orc tokens into card draw to refuel an aggressive plan.
  • Cenobite MarauderCheap Amass payoff that snowballs alongside your growing Army.

Upgrade Path

Add counter multipliers like Doubling Season, Hardened Scales, and Branching Evolution to compound Mauhúr's bonus, plus trample/evasion enablers and protection (Lightning Greaves, Heroic Intervention) to safeguard your single threat. Improve consistency with black ramp and tutors, and shore up card advantage with The Mouth of Sauron and Skullclamp so a board wipe doesn't end your game.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Beat down with a giant menace/trample Army or Orc via combat damage
  • Voltron a single counter-stacked threat with equipment and evasion
  • Go wide with Goblins/Orcs and finish with an overrun or anthem effect
  • Commander damage from a buffed, evasive Mauhúr or Army

Archetypes

  • +1/+1 CountersMauhúr's replacement effect adds an extra counter to every Army, Goblin, or Orc, supercharging counter payoffs.
  • Amass (Army Voltron)Repeated Amass triggers stack onto one Army that Mauhúr grows faster than normal into a lethal threat.
  • Orc/Goblin TribalBoth creature types benefit from the doubling, enabling aggressive token and go-wide builds.
  • Aggro MidrangeLow curve and menace let you apply early pressure and finish with pumped attackers.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (BR), by popularity.

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