
First strike
You may spend mana as though it were mana of any color to cast spells you don't own or to activate abilities of permanents you control but don't own.
Whenever Nathan Drake attacks, exile the top card of each player's library. You may cast a spell from among those cards.
Suit up Nathan Drake and swing every turn to exile the top card of all four libraries, then cast whatever you can afford using his color-fixing ability that lets you spend any mana on spells you don't own. You snowball card advantage off opponents' decks while connecting for first-strike combat damage, and your mana base only needs to support your own spells. Close games by chaining stolen bombs, going wide on theft value, or assembling a Grixis combo.
Add evasion and protection (Whispersilk Cloak, Lightning Greaves, Shadowspear) so Nathan connects every turn, and lean into extra-combat enablers like Aggravated Assault and Combat Celebrant for more triggers. Stack other impulse-theft effects (Etali, Bolas's Citadel, Light Up the Stage) to maximize free casts, and tighten ramp/fixing with fast mana and Treasure generators to keep up with multiple stolen spells per turn. For higher power, slot a compact combo finish to convert the value lead before opponents stabilize.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
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