Ojer Axonil, Deepest Might // Temple of Power (Ojer Axonil, Deepest Might)
RLegendary Creature — God // Land

Ojer Axonil, Deepest Might // Temple of Power

Mana value4EDHREC#1,457

The Commander

Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.

(Transforms from Ojer Axonil, Deepest Might.)

{T}: Add {R}.

{2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Guide

Gameplan

Ojer Axonil turns every ping of noncombat red damage into a chunk equal to its power (5+), so you build a wide base of repeatable damage sources and pump the God to convert tiny pings into game-ending bursts. Early turns ramp and develop power-boosting effects, then a single 'deal 1 damage' card hits for 5, 6, or more—often to all opponents at once.

Strengths

  • Massively amplifies cheap 'deal 1' pingers and burn into lethal damage
  • Hard to kill permanently—it returns transformed when it dies
  • Loves +1/+1 counters and power pumps, scaling the damage floor higher
  • Mono-red gives easy access to ramp, rituals, and consistent damage outlets

Weaknesses

  • Damage replacement only triggers on noncombat damage to opponents, not creatures
  • Effects that prevent or redirect damage shut the whole plan down
  • Mono-red struggles with card advantage and lacks countermagic or recursion outside red
  • Removal can tempo you down even though it recurs (must be recast or returns tapped)

Key Cards

  • Torch the TowerA cheap one-damage spell becomes a huge burn hit through Ojer's replacement.
  • Witch's CauldronGeneric effects don't matter—what matters are repeatable red pingers like this style of engine to convert each ping.
  • Spikeshot GoblinA repeatable pinger whose damage is set to Ojer's power, letting you snipe for lethal each turn.
  • EmbercleavePumps Ojer's power so the noncombat damage floor scales even higher while adding trample pressure.
  • PyrohemiaEach '1 damage to everything' pulse hits opponents for Ojer's full power repeatedly.
  • Heartless HidetsuguHalving life as noncombat red damage interacts explosively with Ojer's replacement floor.

Upgrade Path

Add fast mana (Mana Crypt, Sol Ring, rituals) and tutors (Gamble, Imperial Recruiter) to find your pinger plus pump package faster, and lean into infinite ping combos like Heartless Hidetsugu plus untap effects. Prioritize cheap repeatable noncombat damage sources over one-shot burn, and include power amplifiers (Embercleave, counters, anthem effects) so even your weakest pings hit for huge amounts. Card-advantage engines like Outpost Siege and impulse draw keep the burn flowing in grindy games.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • Repeatable pingers (e.g., machine-gun creatures) dealing Ojer's power to each opponent each turn
  • Burn spells converted to high-damage hits to close games quickly
  • Damage-to-all-opponents effects multiplied into simultaneous lethal
  • Big-power Ojer connecting with trample plus a finishing burn spell

Archetypes

  • Burn/SpellslingerEvery small burn spell is upgraded to deal damage equal to Ojer's power, turning chip damage into haymakers.
  • Pinger AristocratsRepeatable damage sources like ping creatures and machine-gun effects each fire for full power.
  • Voltron/+1+1 CountersBoosting Ojer's power raises the noncombat damage floor while trample pressures with the body.
  • ComboInfinite or repeatable ping loops convert into immediate lethal damage thanks to the replacement effect.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (R), by popularity.

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