Venom Blast — Artifacts and creatures your opponents control enter tapped.
Spider-Woman lands turn 2 and immediately taxes your opponents' development by forcing all their artifacts and creatures into play tapped, neutralizing blockers and disrupting ramp/mana rocks. From there you play a tempo-stax game—stacking lock pieces and attacking through opponents who can never present untapped defenses—while building toward a wide or evasive board that closes the game.
A free, repeatable soft-lock effect on a 2-mana evasive body that comes down early
Enables aggressive alpha strikes since opponents' creatures can't block the turn they're cast
Vigilance lets your attackers stay back as the only untapped blockers on the board.
Lean fully into the lock by adding non-untap stax (Winter Orb, Static Orb, Stasis, Smokestack) and ramp that ignores it (Smothering Tithe, fast mana rocks) so you stay ahead of the prison. Tighten the curve with cheap interaction (Swords to Plowshares, Mana Drain, Cyclonic Rift) to protect Spider-Woman and reset problem boards. Round out with efficient evasive threats or a token/anthem package so you can actually close once the table is locked down.