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Toph, Greatest Earthbender — Commander Hub · Mythicwyrm
Legendary Creature — Human Warrior Ally Mana value 4 Rank #6,005
Core Cards The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
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▸ One-shotting opponents with a massive double-striking, trampling animated land ▸ Wide land animation turning every land into a double-strike attacker for a lethal alpha strike ▸ Voltron commander damage from Toph herself with trample and counter buffs Archetypes Lands — Toph rewards heavy land ramp and turns the mana base itself into the win condition. Voltron — A single earthbended land with double strike kills via commander-style trample beats quickly. +1/+1 Counters — Earthbend X and counter-doublers pile value onto animated lands. Aggro — GR midrange beatdown using oversized double-striking creature-lands as the offense. Combos Toph, Greatest Earthbender + Ashaya, Soul of the Wild + Felidar Guardian → Infinite LTB, Infinite ETB, Infinite death triggers
Toph, Greatest Earthbender + Ashaya, Soul of the Wild + Restoration Angel → Infinite LTB, Infinite ETB, Infinite death triggers
Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Altar of Dementia + Solid Ground → Infinite +1/+1 counters on creatures you control, Infinite ETB, Infinite LTB
Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Altar of Dementia + Branching Evolution → Infinite +1/+1 counters on creatures you control, Infinite ETB, Infinite LTB
Toph, Greatest Earthbender + Power Depot + Crystalline Crawler + Goblin Bombardment + Loading Zone → Infinite ETB, Infinite LTB, Infinite colored mana
Combos via Commander Spellbook .
Related Commanders Same color identity (GR), by popularity.
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When Toph enters, earthbend X, where X is the amount of mana spent to cast her. Land creatures you control have double strike.
Turn your lands into giant double-striking creatures and beat down. Cast Toph for as much mana as possible to dump a big pile of +1/+1 counters onto a land via earthbend, then animate more lands and swing for lethal commander damage and trample.Lands-as-creatures sidestep traditional creature removal and board wipes that target nonland permanents
Double strike doubles all combat damage AND combat-trigger value, turning one big land into a one-shot threat
Earthbend X scales with ramp, rewarding the green mana glut you already build
Counters on lands stick around and stack across multiple earthbend effectsAnimating lands exposes your mana base to creature removal, Wrath effects, and edicts — losing lands sets you back hard
Without animation enablers Toph's static ability does nothing on its own
GR lacks card draw and protection, so a single answer to your one attacker can stall you
Doubles green mana from Forests and animates them as 0/0s that earthbend and counters turn into double-striking monsters.
Mass land animation chapter turns your whole mana base into attackers that all gain double strike from Toph . Massive counter-loaded lands make this a huge draw spell plus a free follow-up cast.
Cheap ramp that also feeds the mana-spent calculation when recasting Toph after a board wipe. Lets you replay fetchlands and recover from the land destruction this deck is weak to.
Landfall payoffs and ramp keep the engine fueled while you build a lethal land.