
Urza, Prince of Kroog
The Commander
Artifact creatures you control get +2/+2.
: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
Guide
Gameplan
Flood the board with artifacts and artifact creatures, then turn Urza's anthem into a beatdown by giving everything +2/+2 while his activated ability copies your best artifacts into Soldier-creature versions. You ramp with mana rocks, deploy threats, and use the ability to duplicate equipment, vehicles, or powerful artifacts for value or combo loops.
Strengths
- Anthem effect makes even mana rocks and small artifact creatures real threats
- Copy ability turns rocks, equipment, and vehicles into repeatable value engines
- UW gives premium board protection, counterspells, and card draw
- Synergizes with the deep pool of strong colorless artifact payoffs
Weaknesses
- Heavily reliant on artifacts, so a board wipe or Vandalblast hurts badly
- The
activation is expensive and slow without ramp
- Anthem only buffs artifact creatures, not your non-artifact bodies
- Color identity lacks the best ramp and recursion of green/black
Key Cards
- Mishra, Tamer of Mak Fawa — Pairs with Urza as a meld partner and adds aggressive artifact synergy.
- Urza, Lord High Artificer — Generates huge mana and an artifact-fueled engine that helps fund the
ability.
- Sword of the Animists — Copying it with Urza's ability creates extra ramp triggers and bodies.
- Portal to Phyrexia — A copyable bomb whose ETB and upkeep triggers snowball when duplicated.
- Sai, Master Thopterist — Refills your hand as you cast artifacts and produces buffed Thopters.
- Thousand-Year Elixir — Lets the copied artifact creatures attack immediately and untaps Urza for double activations.
Upgrade Path
Add fast mana rocks (Mana Crypt, Mana Vault, Mox Opal) and untappers (Voltaic Key, Thousand-Year Elixir) to power the ability and combo lines. Lean into a copy-target payoff like Portal to Phyrexia or an infinite-mana sink, and tighten the curve with cheap protection (Swords to Plowshares, Teferi's Protection) so a wipe doesn't end you. Cut clunky vanilla artifacts for ones with strong ETBs or activated abilities that scale when duplicated.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Swarm with buffed artifact creatures and Soldier copies for combat damage
- ▸Copy a game-ending artifact like Portal to Phyrexia and grind opponents out
- ▸Generate infinite tokens or mana via copy loops with untappers
- ▸Equip and pump a key artifact creature for lethal commander damage
Archetypes
- Artifacts Aggro — The anthem turns your whole artifact board into a fast, wide clock.
- Tokens — The
ability literally creates artifact-creature copies to swarm the board.
- Value/Midrange — Copying ETB-heavy artifacts generates repeatable advantage each turn.
- Combo — Duplicating artifacts enables loops with mana rocks and untappers for infinite mana or tokens.
Combos
- Urza, Prince of Kroog + Myr Battlesphere + Mechanized Production
→ Win the game at the beginning of your next upkeep
- Urza, Lord High Artificer + Worldwalker Helm + Urza, Prince of Kroog
→ Infinite ETB, Infinite creature tokens, Infinite blue mana
- Urza, Lord High Artificer + Urza, Prince of Kroog + Threefold Thunderhulk
→ Infinite creature copies of artifacts you control, Infinite ETB, Infinite creature tokens
- Urza, Prince of Kroog + Triplicate Titan + Ashnod's Altar
→ Infinite colorless mana, Infinite copies of artifacts you control, Infinite creature tokens
- Urza, Prince of Kroog + Mondrak, Glory Dominus + Anointed Procession + Ashnod's Altar
→ Infinite colorless mana, Infinite creature copies of artifacts you control, Infinite creature tokens
Combos via Commander Spellbook.
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Same color identity (UW), by popularity.

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