Yargle is a vanilla 9/0 mono-black beater that turns the game into a Voltron race: suit him up with protection and evasion, swing for 9+, and close games in two or three connects. You ramp into him early, deploy cheap protective auras and equipment, and use black's reanimation and tutors to keep him on the battlefield no matter how many removal spells get thrown his way.
A 9-power body at five mana already threatens lethal commander damage in three hits
Mono-black gives deep access to tutors, recursion, and removal to clear blockers and protect Yargle
Cheap to recast and easy to reanimate, so he keeps coming back
Massive power scales hard with trample, double strike, and power-doubling effects
Zero toughness means he dies to any -1/-1, pingers, and most board wipes that he can't dodge
No evasion or built-in protection on the card itself—he's a pile of buffs away from doing nothing
Heavily reliant on connecting; one Fog or chump block can stall a turn
All-in Voltron lines fold to a single well-timed removal spell if you've overcommitted auras
Cheaply brings Yargle back when he's killed, keeping the pressure relentless.
Add more protection-on-a-stick like the Swords cycle, Shizo, Death's Storehouse, and instant-speed hexproof spells (Snakeskin Veil, Tyvar's Stand) so a single removal spell never blows you out. Prioritize repeatable unblockable enablers (Rogue's Passage, Whispersilk Cloak, Trailblazer's Boots) over fragile aura piles, and lean into power doublers and trample like Embercleave-style payoffs and Berserk for explosive one-shot kills. Round it out with fast mana (Sol Ring, dark rituals) and cheap reanimation to make Yargle inevitable.