
Yorion, Sky Nomad
The Commander
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flying
When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Guide
Gameplan
Yorion is a blink-value engine in UW: deploy ETB-heavy permanents, then loop Yorion (or other flicker effects) to re-trigger them for card advantage, board control, and incremental value until you grind opponents out. You build the board with token-makers, draw engines, and removal-on-a-stick creatures, then turn the corner with an overwhelming advantage or a value-fueled finisher.
Strengths
- Repeatable mass-blink generates huge card advantage and resets ETB triggers every turn
- Built-in flying evasion and a five-mana body that's easy to recast
- UW gives best-in-class removal, board wipes, counterspells, and protection
- Blinking dodges removal and resets attackers/blockers tapped during combat
Weaknesses
- Slow to close games; relies on incremental value rather than explosive starts
- Vulnerable to graveyard-light decks that go wide or combo off faster
- Yorion's own blink can be a liability if your board has few ETB payoffs
- Doubling deck size (100→120 if used as companion in singleton context) dilutes consistency
Key Cards
- Mulldrifter — Classic blink target that draws two cards every time it re-enters.
- Sun Titan — Recurs permanents on every blink, snowballing your value engine.
- Restoration Angel — Flash blink protects key creatures and re-triggers ETBs at instant speed.
- Eternal Witness — Repeatable spell recursion when flickered, refilling your hand.
- Ghostly Flicker — Combo-enabling blink that loops Yorion and other permanents for infinite ETBs with the right outlets.
- Felidar Guardian — Blinks Yorion or itself to chain flicker triggers, a combo backbone.
Upgrade Path
Add tight infinite combos like Felidar Guardian + Saheeli's Artistry-style mana or Ghostly Flicker + Archaeomancer + a mana rock for instant wins, and prioritize fast mana (Sol Ring, Mana Crypt, signets) to deploy Yorion earlier. Tighten the deck with the best ETB payoffs and protection (Teferi's Protection, Heroic Intervention) while cutting weak value creatures so the larger deck size stays consistent. Consider whether to run Yorion in the 99 with a different commander if you want a 100-card deck rather than the bloated companion build.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Overwhelming card and board advantage that grinds opponents out
- ▸Infinite ETB combos (Felidar Guardian/Ghostly Flicker loops) for infinite tokens or mill/damage
- ▸Beating down with flying creatures and a wide token board
- ▸Locking the game with repeated blink-fueled removal and stax effects
Archetypes
- Blink — Yorion's mass-flicker is the format's premier repeatable blink engine for ETB value.
- Control — UW removal and counters let you stall while blink grinds out advantage.
- Combo — Pairing flicker creatures like Felidar Guardian with mana sources or Ghostly Flicker enables infinite loops.
- Tokens — Blinking token-makers and ETB doublers floods the board for a go-wide finish.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (UW), by popularity.

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