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Living metal

13 commander-legal cards

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What it does

Living metal turns a Vehicle into an artifact creature during your turn—it has all its printed power, toughness, and creature types while it's your turn, but reverts to being just a noncreature artifact during everyone else's turns. Unlike crew, you never need to tap creatures to activate these Vehicles; they're "free" attackers on your turn. The key nuance: living metal only makes the Vehicle a creature on your turn, so on opponents' turns it can't block (it isn't a creature). It's also vulnerable to "destroy target artifact" effects even when it isn't a creature, but it dodges creature-targeted removal and sorcery-speed creature wraths cast on opponents' turns. In Commander, this makes living metal Vehicles efficient, evasive threats that sidestep crew costs and partially dodge board wipes—great in artifact-heavy or aggressive decks.

Commanders with Living metal

Slicer, Hired Muscle // Slicer, High-Speed AntagonistR$9.47
Starscream, Power Hungry // Starscream, Seeker LeaderB$3.53
Ratchet, Field Medic // Ratchet, Rescue RacerW$3.60
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantB$1.94
Optimus Prime, Hero // Optimus Prime, Autobot LeaderWUR$4.31
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Iconic cards with Living metal

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Slicer, Hired Muscle // Slicer, High-Speed Antagonist
Starscream, Power Hungry // Starscream, Seeker Leader
Ratchet, Field Medic // Ratchet, Rescue Racer
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant
Optimus Prime, Hero // Optimus Prime, Autobot Leader
Prowl, Stoic Strategist // Prowl, Pursuit Vehicle
Megatron, Tyrant // Megatron, Destructive Force
Goldbug, Humanity's Ally // Goldbug, Scrappy Scout
Jetfire, Ingenious Scientist // Jetfire, Air Guardian
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter
Flamewar, Brash Veteran // Flamewar, Streetwise Operative
Arcee, Sharpshooter // Arcee, Acrobatic Coupe
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier