
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
The Commander
More Than Meets the Eye (You may cast this card converted for
.)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
Living metal (During your turn, this Vehicle is also a creature.)
First strike, haste
Whenever Slicer deals combat damage to a player, convert it at end of combat.
Guide
Gameplan
Slicer is a mono-red Voltron beater with double strike and haste that you cheat into play for and load up with equipment and combat triggers. Each opponent's upkeep you can hand them control (untapped, goaded) so it swings at someone else, or keep it as a Vehicle artifact—either way Slicer is almost always attacking, often for 2+ commander-damage chunks per swing thanks to double strike. You win by stacking damage doublers, extra-combat effects, and equipment to take players out fast while the goad mechanic keeps the table fighting itself.
Strengths
- Double strike + haste means commander-damage kills come terrifyingly fast (as few as two connects with a couple buffs).
- Cheap to deploy at
and recast efficiency keeps it on the battlefield even after removal cycles.
- The hand-it-off-and-goad ability turns your commander into a political weapon that attacks your opponents for you.
- Mono-red gives access to the best aggressive ramp, equipment, and burn finishers.
Weaknesses
- Giving away control is risky—opponents can buff or sacrifice-protect it, or use it against your other threats.
- Single-target removal or counterspells on a Voltron piece set you back hard.
- Mono-red lacks card draw and recursion compared to other colors.
- Goading is unpredictable; the table may direct it where you don't want it.
Key Cards
- Embercleave — Cheap to cast off Slicer's attack and double strike makes its +1/+1 and trample devastating.
- Fireshrieker — Redundant double strike insurance and a cheap equip that quadruples buffs when stacked.
- Hammer of Nazahn — Free equip attaches and grants indestructible, protecting your investment while pumping damage.
- Sword of Feast and Famine — Untaps your lands and strips hands, enabling explosive double-spell turns with double strike value.
- Aggravated Assault — Extra combat steps let Slicer connect multiple times for lethal commander damage in one turn.
- Goldspan Dragon — Ramp and treasure generation that fuels recasting Slicer and equipment in a low-resource color.
Upgrade Path
Prioritize a tight, low curve with the best free/cheap equipment (Hammer of Nazahn, Colossus Hammer, Sword cycle) and protection like Lightning Greaves and Swiftfoot Boots so Slicer survives being passed around. Add damage doublers (Gratuitous Violence, City on Fire) and extra-combat enablers (Aggravated Assault + Bear Umbra, Combat Celebrant) to convert connects into kills, and lean on Treasure ramp (Dockside Extortionist, Goldspan Dragon) plus card advantage like Wheel of Misfortune to offset mono-red's draw weakness.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Commander damage—21+ via double strike and equipment buffs in two or three swings.
- ▸Extra combat loops with Aggravated Assault or Combat Celebrant for a single-turn kill.
- ▸Hand Slicer to opponents to goad and grind them down, then burn out survivors.
Archetypes
- Voltron — Slicer's double strike and haste make it the ideal equipment carrier for fast commander-damage kills.
- Goad / Politics — Handing Slicer to opponents goads it, weaponizing your commander against the table while you stay clean.
- Aggro/Burn — Mono-red supports a low curve of beaters and reach via burn to close games quickly.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (R), by popularity.

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