
Starscream, Power Hungry // Starscream, Seeker Leader
The Commander
More Than Meets the Eye (You may cast this card converted for
.)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Living metal (During your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
Guide
Gameplan
Starscream is a mono-black monarch deck that weaponizes the crown for repeatable life loss and card advantage. The robot side drains an opponent for 2 every time you draw while you hold the monarch, and the vehicle side flies in to steal the crown and convert back. You loop monarchy, draw extra cards, and grind the table out through incremental drain and pressure.
Strengths
- Built-in monarch engine gives constant card advantage and a self-sustaining draw-to-drain loop
- Flying menace haste vehicle side is hard to block and quick to claim the crown
- Mono-black gives unmatched tutors, removal, and recursion consistency
- Punishes opponents who can't easily take the monarch back
- Converting between sides dodges sorcery-speed removal and combat threats
Weaknesses
- Losing the monarch shuts off the life-loss engine entirely
- Mono-black struggles to interact with artifacts and enchantments
- Reliant on the commander itself; repeated removal slows the engine badly
- Flyers and other evasive attackers can steal the crown right back
- Lacks the explosive combo finishes of multicolor decks unless built for it
Key Cards
- Skullclamp — Turns the monarch's draw triggers into a torrent of Starscream drain while refilling your hand.
- Bolas's Citadel — Casting off the top of your library churns draw-adjacent advantage and pairs brutally with monarch payoffs.
- Crawling Barrens — A colorless mana sink and recurring attacker that helps you defend or reclaim the monarchy.
- Esper Sentinel — Wait—color identity black only; instead Phyrexian Arena steadily feeds extra draws to fire Starscream's drain each turn.
- Phyrexian Arena — Guarantees an extra draw each upkeep, triggering 2 life loss while you hold the crown.
- Reconnaissance — Lets Starscream attack to grab the monarchy then pull back before damage, keeping the crown safe.
Upgrade Path
Prioritize cheap card draw that triggers the drain (Phyrexian Arena, Necropotence, Skullclamp) and ways to lock in the monarchy with deathtouch blockers or Reconnaissance-style evasion. Add fast black tutors (Demonic Tutor, Vampiric Tutor) and recursion (Feldon-less reanimation like Reanimate, Tortured Existence) to rebuild after removal. To push toward cEDH, lean into a compact combo line such as Exquisite Blood + Vito or fast mana like Dark Ritual and Jeweled Lotus to deploy Starscream early.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Incremental life loss from drawing cards as the perpetual monarch
- ▸Commander combat damage with menace and flying, often equipped for Voltron kills
- ▸Aristocrats-style drain payoffs like Blood Artist and Bastion of Remembrance
- ▸A black tutor-assembled combo finish such as Exquisite Blood plus a life-loss enabler
Archetypes
- Monarch / Group Slug — The commander's drain-on-draw plus crown-stealing combat make holding the monarch a steady damage engine.
- Control — Mono-black removal and card advantage let you protect the crown and grind opponents down.
- Aristocrats — Black sacrifice and drain effects stack with monarch life loss for inevitable attrition.
- Voltron — Evasive flying menace haste body can be loaded with equipment to threaten commander damage while claiming the crown.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (B), by popularity.

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