Cavern of Souls
Price$50.28 $75.08
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Cavern of Souls

Land

LegalEDHREC #112

As this land enters, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Why is this card good?

Cavern of Souls is the gold standard land for any tribal deck. The uncounterable clause is its headline feature — in a format full of Counterspell, Force of Will, and protective interaction, slamming your commander down with no questions asked is huge, especially if that commander has been countered repeatedly and you're trying to land it for the third time. It shines in any creature-type-focused deck: Slivers, Dragons, Elves, Goblins, Vampires, Merfolk, Zombies — basically any tribal commander. It also fixes mana for that type, which is a real bonus in multicolor tribal lists like Sliver Overlord or The Ur-Dragon. The catch: outside tribal, it's just a worse Wastes that taps for colorless. The any-color mana is locked to one creature type, so in a non-tribal deck it does nothing your basics don't do better. Don't run it as generic fixing — only include it when you have a meaningful density of one creature type, ideally including your commander.

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Rulings (4)

  • 2023-11-10

    You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.

  • 2023-11-10

    The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."

  • 2018-12-07

    You must choose an existing creature type, such as Human or Warrior. Card types such as artifact can't be chosen.

  • 2018-12-07

    The spell can't be countered if the mana produced by Cavern of Souls is spent to cover any cost of the spell, even an additional cost such as a kicker cost. This is true even if you use the mana to pay an additional cost while casting a spell "without paying its mana cost."

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