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Dawn's Truce
Price$7.01 – $12.19
Buy on TCGplayer

Dawn's Truce

{1}{W}

Instant

LegalCard DrawRank #375

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

KeywordsGift

Why is this card good?

Dawn's Truce is a flexible, cheap protection spell that scales with how desperate your board state is. For just two mana you get blanket hexproof for yourself and your whole battlefield until end of turn — that alone fogs targeted removal, edicts targeting you, and counters opposing burn-to-face strategies. Add the gift (giving an opponent a single card) and your permanents also gain indestructible, which means you survive a board wipe like Wrath of God or Blasphemous Act while keeping everything. That makes this a premium answer for token swarms, go-wide aggro, and Voltron/Commander-damage decks that fold to one sweeper or one removal spell. It's also great in white-heavy combo or tax decks that need to protect a key engine through interaction. The gift downside is real but minor — a single card to one opponent rarely swings a game you're already winning. Skip it in low-creature control shells where you have nothing to protect, or if you want pure efficiency over a do-everything instant. It's reactive, so don't overload on these.

Related cards

Teferi's ProtectionW

Premier white instant that phases out your permanents and gives protection, similar fog/save effect.

Heroic InterventionG

Cheap instant granting hexproof and indestructible to your permanents from a board wipe.

Flawless ManeuverW

Free instant giving your creatures indestructible to dodge wraths.

Boros CharmWR

Grants your permanents indestructible for the turn at instant speed.

Unbreakable FormationW

White instant giving creatures indestructible, protecting against board wipes.

Selfless SpiritW

White sacrifice creature granting indestructible to protect your board.

Make a StandW

White instant pumping team and granting indestructible to survive wipes.

Rootborn DefensesW

White instant giving permanents indestructible plus populate.

Printings (4)

blbBloomburrow · #9R$8.18Buy
pblbBloomburrow Promos · #9sR$10.75Buy
blbBloomburrow · #295R$12.19Buy
pblbBloomburrow Promos · #9pR$7.01Buy

Rulings (8)

  • 2024-07-26

    As an additional cost to cast a spell with gift, you can promise the listed gift to an opponent. That opponent is chosen as part of that additional cost. The gift isn't given at this time; rather, it's given at a later time based on whether or not the spell is a permanent spell.

  • 2024-07-26

    For permanent spells with gift, an ability triggers when that permanent enters if the gift was promised. When that ability resolves, the gift is given to the appropriate opponent.

  • 2024-07-26

    For instants and sorceries with gift, the gift is given to the appropriate opponent as part of the resolution of the spell. This happens before any of the spell's other effects would take place.

  • 2024-07-26

    If a spell for which the gift was promised is countered, doesn't resolve (perhaps because all of its targets are illegal), or is otherwise removed from the stack, the gift won't be given. None of its other effects will happen either.

  • 2024-07-26

    You can't pay a gift cost more than once.

  • 2024-07-26

    If you copy a spell for which the gift was promised, the gift was also promised to the same opponent for the copy. If a card or token enters as a copy of a permanent that's already on the battlefield, the gift isn't promised for that new permanent, even if it was promised for the original.

  • 2024-07-26

    Some instant or sorcery spells require alternative or additional targets if the gift was promised. You ignore these targeting requirements if the gifts aren't promised for those spells. On the other hand, you can promise a gift for a permanent spell even if you won't be able to choose targets for an enters ability of that permanent once the spell resolves.

  • 2024-07-26

    In the main set, there are four different kinds of gifts. "Gift a Food" causes the chosen opponent to create a Food token, while "Gift a Treasure" causes the chosen opponent to create a Treasure token. "Gift a card" causes them to draw a card, and "Gift a tapped Fish" causes them to create a tapped 1/1 blue Fish creature token. The Commander decks contain two more kinds of gifts: "Gift an Octopus," which causes the chosen opponent to create an 8/8 blue Octopus creature token, and "Gift an extra turn," which causes them to take an extra turn after the current turn ends.

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