Propaganda
Price$3.06 $12.87
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Propaganda

{2}{U}

Enchantment

Legal Salt 1.12EDHREC #119

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Why is this card good?

Propaganda is one of the premier defensive enchantments in Commander, and its #119 rank is well-earned. In a four-player game, the "pay {2} per attacker" tax compounds fast — swinging at you with three creatures costs an opponent {6}, often more than their resources or their will allow. The result is that aggression simply gets redirected to easier targets. This is a staple in any blue deck that wants time: combo decks assembling a kill, control decks grinding out value, superfriends/planeswalker shells protecting their loyalty, and slow stax builds. It pairs beautifully with Ghostly Prison, Sphere of Safety, and Norn's Annex to make attacking you near-impossible. The catch: it only stops attacks aimed at you. It does nothing against your planeswalkers being attacked, burn, mill, or combo kills, and ramp-heavy decks can simply pay the tax. Skip it in fast, proactive decks that win before defense matters — you'd rather run interaction or threats. It's a control/midrange card, not an aggro one.

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Rulings (4)

  • 2004-10-04

    The payment is made during the declare attackers step at the same time you are declaring the attacker.

  • 2004-10-04

    If there are multiple attacks in a turn, then you have to pay for each attack.

  • 2004-10-04

    If there is more than one Propaganda on the battlefield, the cost is cumulative.

  • 2004-10-04

    Paying this cost is not an instant or any other kind of ability, it is an additional cost on the declaration of the attacker.

Discussion (0)