Sea of Clouds
Price$18.22 $29.17
Buy on TCGplayer

Sea of Clouds

Land

LegalEDHREC #166

This land enters tapped unless you have two or more opponents.

{T}: Add {W} or {U}.

Why is this card good?

Sea of Clouds is one of the best fixing lands for any Azorius (WU) deck, and the reason is simple: in a normal multiplayer Commander pod, it enters untapped basically every game. The "two or more opponents" clause is tailored to the format, so unlike a guildgate or temple, you're not losing tempo. It's a dual land that produces both your colors with no life loss, no shock cost, and no basic-type drawback (it doesn't fetch, but that's the only knock). For control, blink, flyers, or tax-and-stax UW decks, this is a near-automatic include — smooth mana is everything when you're holding up interaction. When to skip it: in heavy 1v1 Commander or Duel formats, it almost always enters tapped, making it strictly worse than other duals. It also can't be fetched by Field of Ruin-style basic searches, but that rarely matters. Bottom line: if your deck is WU and multiplayer, run it.

Related cards

Printings (6)

plstThe List · #BBD-84R$20.51Buy
clbCommander Legends: Battle for Baldur's Gate · #605R$21.42Buy
clbCommander Legends: Battle for Baldur's Gate · #360R$18.22Buy
pclbBattle for Baldur's Gate Promos · #360sR$20.14Buy
zneZendikar Rising Expeditions · #16M$29.17Buy
bbdBattlebond · #84R$19.80Buy

Discussion (0)