Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve isn't legendary if it's a token.
Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Cast cheap spells to build storm count, then drop Aeve to flood the board with non-legendary Ooze tokens that buff each other via counters. Spend the early game ramping and developing cantrips/cheap spells, then go off in a single explosive turn or grind out an Ooze tribal army that overwhelms with counters and trample.
Can create a massive, instantly-threatening board from one card via Storm
Each Aeve token enters bigger as your Ooze count grows, snowballing fast
Mono-green gives access to elite ramp and resilient creatures
Token swarm plays well with anthems, doublers, and counter synergies
Heavily reliant on the commander; a single board wipe undoes everything
Storm count is hard to build meaningfully in mono-green without rituals or cantrips
Color-locked out of card draw and interaction beyond green's limited toolkit
Telegraphed combo turn invites targeted removal and counterspells