When Duskana enters, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
Duskana is a Naya go-wide aggro engine: flood the board with creatures whose base power and toughness are 2/2, then attack to pump each into a 5/5. Her enter-the-battlefield draw refills your hand based on those creatures, so you can recast her repeatedly to dig and keep pressure on multiple opponents. You win by curving out cheap 2/2s and token makers, then alpha striking once Duskana turns the whole team into beaters.
Strong, repeatable card advantage from her ETB, especially after a board wipe rebuild
The +3/+3 trigger is per-creature and unconditional, making even mana-dork-sized bodies hit like trucks
Naya colors give access to the best token, anthem, and pump support
Cheap to deploy a wide board, so she enables fast, redundant aggression
The combat buff only helps creatures with base power AND toughness exactly 2/2, so +1/+1 counters and many strong creatures don't qualify
Extremely vulnerable to board wipes that erase your go-wide investment
No built-in evasion or trample, so a single big blocker or fog can stall your alpha strike
Removal-heavy or stax tables can grind down a deck reliant on creature density
Spits out 1/1 Humans, but more importantly snowballs your token-attack strategy alongside the team buff.
Lean into bodies that stay base 2/2 (avoid +1/+1 counter payoffs that void the buff) and add evasion/trample enablers like Craterhoof Behemoth and Overwhelming Stampede so your swings actually connect. Add protection and recursion—Heroic Intervention, Boros Charm, and blink effects like Ephemerate to re-fire her draw—to beat wraths. Tighten the mana with fast rocks (Sol Ring, Arcane Signet) and dual lands so you can deploy a board and recast Duskana in the same turn.