Tifa, Martial Artist
WRGLegendary Creature — Human Monk

Tifa, Martial Artist

Mana value4EDHREC#4,224

The Commander

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.

Guide

Gameplan

Tifa builds wide and tall, pumping creatures past 7 power so combat damage triggers untaps and extra combat phases, then chains attacks to overrun the table. You ramp into beefy threats by turn 4-5, use the Melee bonus and pump effects to clear the 7-power threshold, and snowball repeated combats into lethal damage.

Strengths

  • Generates extra combat phases that translate directly into explosive, often one-shot kills
  • Untapping all creatures means you keep blockers up while swinging out, deterring crackback
  • Naya colors give access to the best ramp, pump, and big-creature payoffs in the format
  • Melee rewards multiplayer aggression, scaling Tifa herself toward the 7-power threshold

Weaknesses

  • Heavily combat-reliant, so board wipes and mass removal set you back hard
  • Needs to reliably hit 7 power, which can be awkward in slower opening hands
  • No built-in evasion or protection on Tifa herself, making her easy to chump or remove
  • Vulnerable to fogs, Settle the Wreckage, and untap-denial that breaks the combat chain

Key Cards

  • Berserkers' OnslaughtDouble strike pushes creatures over 7 power and doubles the combat damage that triggers more phases.
  • Aggravated AssaultA second engine for extra combat phases that combos with the untap trigger to chain attacks repeatedly.
  • Xenagos, God of RevelsDoubles a creature's power on attack, instantly clearing the 7-power line and hitting like a truck.
  • EmbercleaveCheap to cast on a wide board, granting double strike and trample to break the threshold and connect.
  • Pathbreaker IbexPumps your whole team by your biggest creature's power, easily lifting multiple creatures past 7.
  • Garruk's UprisingTrample plus card draw whenever a 4-power creature enters keeps your hand full and damage flowing through blockers.

Upgrade Path

Add reliable ways to push power to 7 and double strike—Berserkers' Onslaught, Xenagos, Embercleave—so the trigger fires every turn. Tighten the mana base with fast ramp (Sol Ring, Birds of Paradise, Sword of the Animist) and add protection like Heroic Intervention and Deflecting Swat to survive removal. For combo finishes, include Aggravated Assault plus mana engines such as Druids' Repository or Bear Umbra to loop combats into a single-turn kill.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

Archetypes

  • Big Creatures / StompyHer ability explicitly rewards 7-power creatures with untaps and extra combats.
  • Extra Combat ComboPairing her trigger with Aggravated Assault or mana-infinite combat loops can produce game-ending swings.
  • +1/+1 Counters / VoltronCounter and Auras pump creatures over the threshold while making Tifa a recurring threat.
  • Aggro MidrangeNaya beaters plus Melee scaling keep early pressure that converts into combat snowballs.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (GRW), by popularity.

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