When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
Cloud is a Naya equipment-voltron deck that suits him up the moment he enters, then swings to draw cards and crack out Treasures once he hits 7 power. You ramp into him, stack Equipment to grow his power and trigger card draw across your team, and close games with oversized commander damage or a wide equipped board.
Built-in card advantage every combat scales with how many equipped creatures attack
Treasure generation at 7+ power refuels into more Equipment and spells
Haste plus the free attach on ETB means immediate pressure even after a reset
Naya colors give the best Equipment payoffs, ramp, and combat tricks
Heavily commander-dependent; without Cloud the deck stalls and recasts get expensive
Vulnerable to spot removal, bounce, and edicts that strip your suited-up threat
Equipment-matters strategies are slow if Equipment is removed or the board is wiped
Needs setup turns to assemble equip costs and reach 7 power