Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)
Flood the board with creature tokens, then turn them into a real threat with universal training so they snowball +1/+1 counters in combat. Maxson stays alive through anything thanks to a repeatable sacrifice-fueled indestructibility, letting you commit hard to the board and swing wide while feeding aristocrat synergies.
Grants all your token swarms training for free, scaling an army instead of buffing one creature
Built-in protection makes Maxson hard to remove, so token engines keep humming
Naturally bridges go-wide tokens with aristocrats sacrifice value
BW gives elite removal, recursion, and reanimation to grind through removal
Training only triggers when attacking, so it does nothing on defense and needs a bigger creature to anchor each combat
Vulnerable to board wipes that erase the token base Maxson relies on
Sacrifice ability needs spare creatures, putting tension between protection and combat
Tokens enter small (1/1) and counters take time to accumulate, leaving you slow against fast combo