
Éomer, Marshal of Rohan
The Commander
Haste
Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Guide
Gameplan
Flood the board with legendary creatures, swing in, then sacrifice or trade an attacking legend to untap everything and get a bonus combat phase for a lethal second swing. Éomer wants aggressive, repeatable extra combats fueled by cheap legends and sacrifice outlets, closing games before opponents stabilize.
Strengths
- Free extra combat phase that untaps all your creatures, effectively doubling damage output
- Built-in haste keeps the aggression flowing the turn he lands
- Mono-red gives access to cheap aggressive legends, sacrifice fodder, and rituals
- Synergizes with go-wide legendary tokens and aristocrats-style death triggers
Weaknesses
- Requires an attacking legendary creature to die each turn, so you need fodder and a sac outlet
- Mono-red lacks card advantage and struggles to grind through removal-heavy control decks
- Vulnerable to board wipes and Fog effects that blank your alpha strikes
- No built-in evasion, so big blockers can stonewall the army
Key Cards
- Goblin Bombardment — Free sacrifice outlet to reliably kill an attacking legend and trigger the extra combat while pinging.
- Skullclamp — Turns small legendary tokens and sacrificed bodies into a steady stream of cards in card-starved mono-red.
- Hellkite Tyrant — A legendary attacker whose death can trigger Éomer, and steals artifacts as an alternate win angle.
- Ashnod's Altar — Sacrifices an attacking legend for free and ramps mana to recast threats between combats.
- Krenko, Mob Boss — Legendary token-maker that floods the board with attackers to maximize the second combat's damage.
- Combat Celebrant — Stacks another exert-based extra combat on top of Éomer for explosive turns.
Upgrade Path
Add fast mana (Mana Crypt, Sol Ring, Jeska's Will) and free sacrifice outlets to consistently fire the trigger turn after turn. Layer in additional extra-combat enablers (Aggravated Assault, Moraug, Fury of Akoum) and efficient legendary token producers to scale damage, and include tutors like Gamble plus payoff finishers such as Impact Tremors to win even through chump blocks.
Core Cards
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
Win Conditions
- ▸Alpha strike across two combat phases for lethal commander/creature damage
- ▸Aristocrats drain via repeated sacrifices of attacking legends
- ▸Krenko or token engines going wide then doubling damage with extra combats
- ▸Voltron-style hits with a buffed legend swinging multiple times per turn
Archetypes
- Aggro / Extra Combats — Éomer's repeatable bonus combat phase doubles your attack steps for fast clocks.
- Legends Matter — He rewards filling the board with legendary creatures as sacrifice fodder and attackers.
- Aristocrats — Sacrificing attacking legends fuels death triggers, drain effects, and the combat trigger simultaneously.
- Tokens / Go-Wide — Untapping all creatures lets a wide board swing twice for overwhelming damage.
Combos
No combos found for this commander on Commander Spellbook.
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Same color identity (R), by popularity.

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