At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Build a mono-white Shrine engine where Go-Shintai churns out a Spirit army each end step, scaling with how many Shrines you control. Deploy Shrines early, protect the board, and snowball static enchantment triggers into overwhelming token swarms and incremental advantage. Close games by going wide with anthems or alpha-striking once your Shrine count explodes.
Cheap, recursive token engine that scales with your enchantment density
Mono-white means consistent mana and access to the best Shrine package
Vigilance lets it attack and defend simultaneously
Enchantment creatures dodge most creature wraths if you lean on enchantment-only removal
Synergizes with the broader Go-Shintai/Shrine support cards
Slow without a critical mass of Shrines; a single token per end step is weak
Mono-white lacks card draw and ramp compared to other colors
Vulnerable to board wipes that hit creatures and tokens