: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Deploy a creature, slap on Equipment/Auras/counters to make it 'modified,' swing in, then use Goro-Goro's second ability to pump out 5/5 flying Dragon tokens during combat. The free haste ability ensures every fresh threat (including the Dragons) can attack the turn it lands, snowballing a wide, aggressive board into lethal damage.
Generates large 5/5 flying bodies repeatedly for very cheap value in mono-red
Free repeatable haste lets all your creatures attack the turn they enter, enabling explosive alpha strikes
Only a 2-mana commander, so easy to recast and gets going fast
Synergizes with the deep aggro/equipment shells mono-red already supports
Needs an attacking modified creature each turn to make Dragons, so a wrath or removal-heavy table shuts it off
Mono-red lacks card advantage and struggles with enchantment/artifact removal and lifegain decks
Activating both abilities is mana-hungry, competing with deploying threats
No built-in protection or evasion for the modification enabler beyond the Dragons themselves