When J. Jonah Jameson enters, suspect up to one target creature. (A suspected creature has menace and can't block.)
Whenever a creature you control with menace attacks, create a Treasure token.
J. Jonah Jameson turns a wide aggressive board into a Treasure-fueled engine: give your attackers menace, swing, and bank Treasures for explosive follow-ups. You apply early pressure with evasive creatures, ramp through Treasures into bigger threats or burn, and close games with a hard-to-block alpha strike.
Generates Treasure ramp simply by attacking, fueling big mono-red spells
Menace makes your board hard to block profitably, pushing consistent damage
Cheap three-drop commander that snaps back quickly after removal
Synergizes with any menace, goad, or unblockable payoffs to multiply Treasures
Mono-red color identity means weak interaction, no counterspells or efficient removal
Treasure engine only triggers on attack, so it stalls behind board wipes or pillowfort
Relies on having creatures that can attack profitably—stax and Fog effects shut it down
No built-in card advantage outside of Treasures and red impulse draw
Treasures and a full grip pair perfectly with a massive burst of mana for an explosive turn.
Add efficient red interaction and impulse draw (Wheel of Misfortune, Faithless Looting effects) plus Treasure payoffs like Reckless Fireweaver and Mahadi-style value. Lean into combat enablers—Dolmen Gate, Reconnaissance, and extra-combat spells like Aggravated Assault—to make attacking risk-free and double your Treasure income, then top the curve with payoff bombs and a Goblin Bombardment style outlet to convert tokens and Treasures into lethal damage.