Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
Jolrael turns extra card draw into a flood of 2/2 Cats, building a wide green board while keeping a full grip. You spend the early game ramping and deploying cheap card-advantage engines that trigger your second draw each turn, then close with the overrun-style activation that pumps your whole team to X/X equal to your hand size.
Token generation triggered by a low bar — just your second draw each turn
Built-in finisher that scales with hand size for explosive, often lethal alpha strikes
Cheap two-mana commander that comes down early and snowballs
Mono-green consistency with easy ramp and resilient board presence
Heavily reliant on the commander staying on the battlefield to make Cats
Board wipes undo your wide go-wide plan in one card
Mono-green struggles with interaction, spot removal, and instant-speed answers
The pump activation is expensive and telegraphed, vulnerable to a single removal spell or fog