Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)
Pair Kediss with another Partner commander, suit that partner up as a Voltron threat, and connect once for lethal — combat damage to one opponent is mirrored to every other opponent. You ramp into your partner, protect it with evasion and combat tricks, then swing for a number that kills all three opponents simultaneously.
Turns a single connecting attack into a multiplayer kill, ending games out of nowhere
Cheap (CMV 2) and pairs with any Partner commander, enabling flexible color identities
Synergizes with double strike, infect, and damage doublers for explosive, often one-shot finishes
Punishes pillow-fort/group-slug strategies by spreading damage table-wide
Kediss does nothing on its own — you depend on a partner connecting in combat
Vulnerable to fogs, board wipes, and single-target removal on your attacker
Mono-red color identity in Kediss limits card pool unless paired with another color via partner
Damage is dealt to each OTHER opponent, not split — overkill on the attacked player can be inefficient