Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Cast a high density of cheap noncreature spells, using Longshot's cost reduction to chain them and deal 2 damage to each opponent every time. You win by grinding everyone's life total down through repeated triggers backed by burn, copy effects, and free spells, often closing with a big X-spell or storm-style turn.
Each noncreature spell hits every opponent for 2, turning cantrips and rituals into damage
The cost reduction makes spell chains and storm turns dramatically cheaper
Commander-based damage engine that works even when the board is stalled
Mono-red gives access to deep burn, rituals, and impulse draw to keep gas flowing
Mono-red lacks card draw and selection compared to other spellslinger colors
Longshot is fragile at 4 mana and a removal magnet once opponents see the engine
Symmetrical 'each opponent' damage doesn't pressure a single threat fast enough late
Vulnerable to lifegain, fog effects, and stax pieces that tax noncreature spells